BlizzConline

BlizzCon, or BlizzConline as it was called this year, felt rather different. It wasn't really the lack of a public for me—since that's something I've always had in a sense since I never went on location, so that was a bonus if anything—but rather the way the panels were structured. To be fair, I haven't watched all or even many of them yet, mostly just a couple of the ones that came after the main event, but still there was a distinct different style to them, much more personal something akin to a bunch of friends talking. Now it was at times rather obvious that they had a list of talking points that they needed to get through, but I still liked the vibe from what I've seen. To be fair, that probably partially came from it being the first time in a good while that they actually had the opportunity to catch up in real life as opposed to online, so perhaps that was to be expected even if it came as something of a positive surprise for me.

Another thing that really stood out for me this time around, probably owing to Blizzard not really having anything truly new to announce this year, was the heavy focus on nostalgia. That is naturally part of the whole thing when you've already released something like World of Warcaft Classic, and of course plays into the 30 anniversary, but still it felt somewhat interesting to see, especially when considering how much remastered stuff they actually ended up announcing.

This whole nostalgia thing did end up spurring some deeper thinking on my part, since it feels at times I can get rather stuck living in the past to a certain degree—looking at the current design of the blog—and while that isn't in and of itself necessarily a bad thing it can definitely be a indicator of something left unresolved. I think one of the biggest points on this for me in recent times, was when I ended up changing my main's name which felt like a much bigger thing than it probably is. Now sure, to a certain degree a name is actually a big thing, even if it is one in a game, but in retrospect I think there was quite a lot of unresolved emotions that I was clinging on to through the name, mostly unaware, and changing it helped me deal with those feelings better.

That doesn't mean that I think that something being old or having me be nostalgic about something translate to it in someway being bad or negative in and of itself, but it has encouraged me to more critically look and analyze the feelings I think I have and actually have about certain things, especially when there is some outside influence nudging me in a certain direction.

With all of that said, much of the nostalgia Blizzard was selling us on wasn't really something that applied to me, I didn't actually play that much Diablo II or any of the things from the collection, so that does afford me the opportunity to go in with fresh eyes if I wanted to, but I don't think I could handle the mechanics of old games at this point—even Diablo II, was never really a fan of the whole dropping items on death thing, just let me load the game.

The panels were really nice though.

Twisting Corridors

We ended up completing Twisting Corridors in Torghast last Monday, all eight layers, and I have to admit it was surprisingly fun. Well, perhaps not surprisingly, I had kind of expected it to be more fune than normal Torghast since one actually properly has the opportunity to do something sensible even with some of the common anima powers, but still.

The runs themselves went rather well, we ended up having one failed run but that one was probably more down to late-night shenanigans than anything else, but all in all it felt more like a question of the content being time-consuming than difficult. To be fair, it's a hard balance to strike, and with the runs being so long it would probably also be rather frustrating if it was more punishing since it would mean more time was "wasted" on failed runs, so the current balancing is probably correct.

One slightly unfortunate thing with it all, is that now there isn't really any reason for me to revisit the Twisting Corridors outside of doing it for my own enjoyment, and the normal runs will probably feel even more boring than they were before since I'm more aware of the cool things that are possible with longer runs yet are so unlikely as to not be worth aiming for during a normal run. It really is a pity, and one nice change that could be made on that front is having Twisting Corridors as an option instead of the normal runs for the weekly ash, though implementing that might be somewhat difficult even if it would make farming it on alts that much more enjoyable.

The biggest gain from the whole ordeal, of course, was the mount awarded at the end, which is one of the few mounts currently available that is actually useable in the Maw, making that zone not utterly terrible to be in. It was really the primary motivator for me to get started with the whole thing, since I had been ignoring the Maw best I could but this strategy is probably not viable in the long term if I want to continue raiding at a reasonable level, so making doing the Maw not utterly terrible as it was unmounted was something of a priority for me, actually having some fun achieving that was just a bonus. It still baffles me at times, how Blizzard can make so many steps in the right direction to make the game more enjoyable with less mandatory grinding, and then just kind of give up at the last moment and introduce something like the Maw. Still, should have enough time now with the mount and weekly quests to get a sufficient amount of reputation for the gems before the next major content patch hits, so I guess that annoyance has kind of been dealt with for now; having to re-farm the Maw on alts however, I'm not looking forward to, hopefully that gets fixed at some point.

All in all, a successful week, especially since we ended up killing Sire Denathrius the next day, completing progress for now. Quite a nice feeling, being able to take it a bit more relaxed with the game again.

It happened

I guess it had to happen at some point, but it would seem I have missed my weekly deadline. It happened oddly quietly in a way, I thought about writing something a couple of times during the week, but never could really think of what I wanted to write, and when Sunday evening/night rolled around, there where simply sufficient other things going on to distract me from remembering to still write something that I just kind of didn't.

Were this some sort of corporate setting and more serious a subject, there might be some sort of post-mortem of what process allowed this to happen and what steps will be taken to prevent it in the future, but at the end of the day, this is a personal project and something I'm doing for my own benefit, so the whole thing getting delayed by a few hours doesn't really change all that much, if anything at all. Now, sure, it might to a certain degree contribute to a personal feeling of failure, and that can definitely be harmful in the long term but I'm also learning how to deal with such things better so I'd say it's not really harmful at this point.

So what does this mean in the end? Nothing more than I get the opportunity to write two posts this week instead of one, and maybe having a break from time to time isn't all that bad, I could of course prepare posts ahead of time if I feel the need to take a break but if that's forced it doesn't really feel worth increasing stress in order to reduce it. Anyway, bit of a diversion this time around, hopefully something more interesting next week.

Misc

What's in a name?

So sometime at the end of last year, I ended up renaming my main character. Now, it's probably not something big for most people, but having played mostly this character with (almost) the same name for the last 15 years or so, there was quite a bit of emotion and memory attached to that name for me. This, of course, begs the question, why did I end up renaming if there was so much attached to the name? Well, quite frankly, that attachment was partially beginning to feel more like baggage and a hindrance than something positive, and the new name is something quite a bit more light and fun which also helped quite a bit.

It's strange sometimes, how much emotion can be associated with something like a name, and how stepping back from all of that can help one gain some perspective both on the path one has been on and where one is going. It's not even that the emotions are necessarily negative, on the contrary, that name and the character and the game have definitely helped me get through some hard times, and for that I am grateful. However, it does also mean that those old feelings and patterns of behaviour are attached to that name, and that can be rather constraining at times when one wants to evolve and grow and better oneself. That does mean that renaming has been oddly freeing, which I think was not the thing I was expecting from that.

The most interesting part of it all however, has probably been the reactions from other people with regards to the new name. It seemed to be a rather common sentiment in the beginning to ask if I had lost a bet or the like, since the name seems to have been so far away from what they knew from me, and the other seems to be joy or pleasure in regards to the new name since it is rather fun. Amusingly, it has also given a few opportunities to have some fun in Details with the custom names there, since it's close enough when spoken out loud to one of the abilities in the game that I can put variations of the calls made during the fight as my name there, which has been an unexpected but very welcome bonus.

It might not be that in the grand scheme of things renaming one's character in a game is all the meaningful of an act, but there is quite a bit of symbolic significance to it all for me, letting go of the past in a sense. There's a lot of that I need to be doing, and I think this was one small step in the right direction, but it's a long journey. Still, even the longest journey happens one step at a time.

Misc

PostmarketOS

I recently wanted to do a bit of experimenting with an old tablet I have, a Galaxy Tab 10.1 (yes, one of the original ones), and happened to notice that installing Linux—more specifically PostmarketOS—was possible and in fact somewhat simple.

Now, it is still very much an unfinished product, and it did take a couple of tries before I got something that actually worked, and I'm not quite sure what I'm going to use the tablet for now, but it was quite a fun time experimenting around with it. To be fair, I wasn't using the tablet before anyway, it is kind of stuck on Android 4, anything newer runs rather terribly, and even the old Android just works rather slow on it.

I have been considering making it into some sort of dashboard or info display, and that should now be rather easily achievable with simply some sort of browser running in kiosk-mode, after I create the website with the info I want displayed of course. There comes the next problem however, since I'm not quite sure what I would want displayed, I simply want to make the thing. Something like weather and possibly messages seems like the obvious thing, but does that actually even make any sense? Do I need that? Weather I guess could be rather nice for my parents, since my father at least does have a tendency to check it rather often, so maybe there is some use-case for the thing.

Of course, me just wanting to make it is enough of a reason to do so, but it is always a bit unfortunate to have projects that then end up just lying around somewhere unused.

The installation I ended up with after some experimenting of what actually works and what doesn't, is basically Alpine Linux with XFCE, and it is all surprisingly useable, even though me not having a keyboard connected does make it all a bit more difficult, especially as the standard installation didn't include an on-screen keyboard. Luckily that was rather easily solved, and now it's actually possible to do things with the device again. It, oddly enough, actually also feels a good bit more responsive now than it did before with Android, even if the user interface is a lot more clunky to drive since it really is built for a mouse and the touchscreen just controls the mouse which isn't the best experience at all times.

Another problem I've encountered is that Firefox doesn't seem to launch, I'm not quite sure why yet and I'll have to look into that, but luckily for now Midori is a decent enough alternative especially since I'm probably not going to be using the device for all that much for now. Hm, that does get me thinking though, with simply a keyboard it would actually make for a decent Linux portable for me, and a Bluetooth keyboard shouldn't be that expensive to get, maybe I'll have to research that next... Though maybe it would need to be a keyboard+mouse combo, it will get tiring at some point to poke at the screen especially since the interface isn't designed for it as noted.

So I guess I have a couple of ideas there of what to do with the device now, I'll update in the future if any one of them ends up actually panning out.

Misc